No TitleCreating Immersive Online Learning Experiences with 360-Degree Gameplay

Kimberly DeFusco, Vanya Tsvetkova, Denise Shereff, Jeanette Abrahamsen, Yiping Lou

Research output: Contribution to conferencePresentation

Abstract

In this presentation, you will learn about how a 360-degree educational game can enhance learning by replicating real-life experiences in an online, risk-free environment. The game aims to prepare librarians to engage in empathetic listening and practice emotional intelligence when hosting group sessions similar to book clubs. From concept to active research, learn how a 360-degree experience can immerse people to have a conversation within a safe space while simulating real interaction with people.
Original languageAmerican English
StatePublished - Oct 16 2023
EventAssociation for Educational Communications and Technology - Orlando, FL
Duration: Oct 16 2023 → …

Conference

ConferenceAssociation for Educational Communications and Technology
Period10/16/23 → …

Disciplines

  • Education
  • Instructional Media Design
  • Adult and Continuing Education
  • Library and Information Science
  • Social Work

Cite this