Abstract
In this presentation, you will learn about how a 360-degree educational game can enhance learning by replicating real-life experiences in an online, risk-free environment. The game aims to prepare librarians to engage in empathetic listening and practice emotional intelligence when hosting group sessions similar to book clubs. From concept to active research, learn how a 360-degree experience can immerse people to have a conversation within a safe space while simulating real interaction with people.
Original language | American English |
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State | Published - Oct 16 2023 |
Event | Association for Educational Communications and Technology - Orlando, FL Duration: Oct 16 2023 → … |
Conference
Conference | Association for Educational Communications and Technology |
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Period | 10/16/23 → … |
Disciplines
- Education
- Instructional Media Design
- Adult and Continuing Education
- Library and Information Science
- Social Work