Abstract
As a research paradigm, pattern analysis has been shown to be an effective tool for analyzing complex game situations in both chess and go. We extend the prior pattern analysis research in chess to the domain of shogi. Shogi is computationally more complex than chess and should realize greater benefits than the chess domain from pattern recognition and pattern exploitation research. The IAM program, which has accurately predicted up to 28% of the moves for a specific chess player, is redesigned to operate in the domain of shogi. Results similar to those achieved for the domain of chess are achieved in shogi.
Original language | American English |
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Journal | Knowledge and Information Systems |
Volume | 2 |
DOIs | |
State | Published - Jun 1 2000 |
Keywords
- adversarial modeling
- analogy
- chess-like games
- pattern-based
- shogi
Disciplines
- Business